I recently had the distinct honor and pleasure of collaborating with the legendary Richard Devine on a multi-sensory piece for Moog synthesizers. The project is called “Cathodoluminescence” and features Richard with an original track (composed on the Moog Grandmother and the Matriarch) and myself contributing the visual element. To find out more about the piece as well as read a conversation between Richard and I about the creative process please check out “Cathodoluminescence” on Moog Music.
Originally we had filmed a live performance of Richard’s in Durham, NC for Moogfest. We had used an interactive vector graphics based installation of mine as the backdrop of which I performed on for the shoot. I got involved in the post production, one thing led to another and the live performance evolved into an entirely different affair.
The visuals were created over a number of sessions with an assortment of fun gear in the mix. I had built a couple of interactive video walls for Moog in the past and I wanted to pay homage to them by incorporating a lot of simulated video wall elements into the piece. I also made a point of incorporating a number of the modified gaming systems into the mix. The floating man motif that I return to is from a rare consumer game development platform for the Japanese Sega Saturn that I’ve spent a lot of time with. There is some circuit bent Playstation 1 & 2 in there as well… even some 3DO (let me know if you can pick it hehe). The dominant system in use here is the modified Dreamcast I crafted back in 2016.
The Video Nasty is featured heavily as it is the lone source of analog sync corruption throughout the video wall sequences. As I’ve said before it’s got one of my favorite sync corruption looks in the BPMC arsenal. There is a number of fun DVE units featured in the creation of things as well including the Pinnacle Prism, the Fairlight CVI and some Sony DME series units. Probably some other shit as well, hard to keep track.
The piece was composed as I was packing up the Pauper Palace over a number of sessions in an apartment that kept catching fire. Regardless of the fire it was a productive time and I’ve got a lot of unused footage from the sessions. I thought it’d be nice to piece together an alternate edit of the video using the original live track Devine and I were first working from (which is another banger). Something for the BPMC youtube channel a little later on in the year perhaps.
It’s been an honor working with Moog over the years. I grew up playing an Etherwave theremin and saving my hard earned cash for a Moog Model D from Daddy’s Junky Music in Boston, MA. Big respect for Bob and the house that Bob built (no respect for the House Jack Built however… the f is wrong with Von Trier?). Besides the point but I missed meeting him by ONE session at RBMA a year before he passed away. Still haunts me! That said, much respect to Richard and Moog and thanks for watching.
BPMC (est. 2009) creates quality custom psychotronic modified glitch video art devices for creative types. A collaborative capitalist enterprise forged between man (Big Pauper) & machine. BPMC is based out of Portland, OR in the United Snakes.
BPMC (est. 2009) is the world's longest running glitch video enterprise. BPMC creates psychotronic custom-modified & manufactured glitch video art devices for creative types. BPMC is an anti-capitalist capitalist enterprise forged between man (Big Pauper) & machine. BPMC is based out of Portland, OR in the United Snakes.
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